User Experience Design Process Outline

July 17th, 2009 § 0 comments § permalink

Design processes simply documented:

(A. Colfelt process)

Goals and Objectives

  • Client knowledge transfer
  • User research
  • User Goals
  • Business Objectives
  • Functional Requirements
  • Content Requirements
  • Maintenance Requirements
  • Persona Development
  • Design Specifications

Interaction Design

  • Information Architecture
  • User Flows
  • Wireframes
  • Animatic
  • Usability Testing

Visual Design

  • Client Asset Transfer
  • Mood Board
  • Aggressive Comp
  • Conservative Comp
  • Target Comp

Production

  • Collect Assets
  • Create XHTML
  • Create CSS
  • Cross Browser
  • Search Engine Optimization
  • Application Integration
  • Code Handoff
  • QA as needed
  • Usability Testing

Launch

Maintenance

(R. Spencer process)

Problem Space

  • Business objectives
  • User objectives
  • Constraints/Opportunities
  • Scenarios
  • Current state snalysis
  • Competitive analysis
  • Knowledge transfer
  • Stakeholder Interviews
  • Persona analysis
  • Usability analysis
  • Mental Models

Solutions

  • Proposal
  • Design details
  • Wireframes
  • User Flows
  • Visual Comps

Design Futures

  • Suggestions
  • Nice-to-Haves
  • Known Issues

Operational

  • Release Details
  • Sprint Details
  • Stakeholders
  • Stories
  • Meeting Notes
  • Decisions/Follow-up

Things I’m learning about today

July 11th, 2009 § 0 comments § permalink

Today is Saturday. I’ve given blood, eaten a salad, had my first iced Americano, and am slogging through Jonah Lehrer’s pop-neuroscience-for-high-schoolers-essay-turned-hardback How We Decide.

Here are a few terms dropped in the last few pages that I need to learn a lot more about:  asymmetric paternalism (a new political philosophy), loss aversion ( a psychological force), and the framing effect (closely related to loss aversion).  If you know anything about these things, let me know.

Where am I?

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